closeEvent(QCloseEvent *event=0) | PSQt::WdgPointPos3D | |
Frame(QWidget *parent=0, Qt::WindowFlags f=0) | PSQt::Frame | |
onEdi() | PSQt::WdgPointPos3D | [slot] |
posIsChanged(const float &, const float &, const float &) | PSQt::WdgPointPos3D | [signal] |
resizeEvent(QResizeEvent *event=0) | PSQt::WdgPointPos3D | |
setBoarderVisible(const bool isVisible) | PSQt::Frame | |
setFrame() | PSQt::Frame | |
setPointPos(const float &val1, const float &val2, const float &val3) | PSQt::WdgPointPos3D | [slot] |
testPosIsChanged(const float &val1, const float &val2, const float &val3) | PSQt::WdgPointPos3D | [slot] |
WdgPointPos3D(QWidget *parent=0, const std::string &label1=std::string("X:"), const std::string &label2=std::string("Y:"), const std::string &label3=std::string("Z:"), const float &val1=0, const float &val2=0, const float &val3=0, const bool &show_boarder=true, const unsigned &fld_width=80, const unsigned &prec1=0, const unsigned &prec2=0, const unsigned &prec3=0) | PSQt::WdgPointPos3D | |
~WdgPointPos3D() | PSQt::WdgPointPos3D | [inline] |